9. Games [ Home ] [ 1. The CASLide ] [ 2. First Application ] [ 2. Floating Math ] [ 3. Dates and Times ] [ 4. Strings ] [ 5. Previous Program State ] [ 6. Data Browser ] [ 7. Data Entry ] [ 8. Conduit and Desktop Companion ] [ 9. Games ] [ 10. Graphics ] [ 11. Sound ] [ 12. Communications ] [ 13. Accessing Palm Databases ] [ 14. Distributing CASL Applications ] [ A. Programming Style ] [ B. Objects ] [ C. Positioning Objects ] [ D. POSE ] [ E. C Code ]
Look at recursive timer loop as event handler loop for games. Look at BuckHunt and Jack.
Data driven state machine. Look at Jack.
High score database.
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